KISHAR

Fantastical live-action roleplay, combat, and adventure in an Arabian Nights-inspired setting.

Errata

Core Book Errata

Section Page Errata
Encounter Modifierss 94 Adding Turbulent - "In a Turbulent Encounter, PCs find themselves swimming in especially treacherous waters. If the Proxy or an NPC calls “Turbulent!”, PCs must close their eyes, slowly spin in at least a full circle, then open their eyes and move 15 feet (7 large steps) in the direction they are facing. Characters with the Swimmer power, the Sailor Background, or who are otherwise Immune to the Water Encounter Modifier may call “Immune” to this effect." NPCs with this ability are present in the newest Bestiary.
Monster Modifierss 95 Adding Aura - "NPCs with Auras have an always-on effect that applies to any PC who engages them (uses any system call against them). This effect lasts for a full minute after the PC stops engaging them. Narrators / Proxies should explain any Auras present at the start of an Encounter." NPCs with this ability are present in the newest Bestiary.
Monster Modifierss 95 Adding Camouflaged - "These NPCs start the Encounter OOG, selecting their target. Once they are ready, they call a Hold and enter the Encounter, often applying some initial effect to their target. Once present, they walk (but not fight) slowly." NPCs with this ability are present in the newest Bestiary.
High Magic Rituals 102 Comprehend Written Language – Changed to "Comprehend Language". Now also works on spoken languages. Restricted to languages native to Za'nea, as it emulates the "strong" version of the Sah'jann power and I would prefer they work the same way.
High Magic Rituals 102 Elemental Servitors – This proved to be excessively powerful, so I’m removing the second part: “The Ritual leader may additionally choose to pay a large gem (or other materials of equivalent value) to change the duration of this effect from Thread to Day for themselves only.”
Rituals of the Gods 103 Augury - Organizers foresee some issues if we don’t add some limits here, so this now reads “Once a PC has performed an Augury, similar Auguries may not be performed until 5 Events have passed. Auguries that touch directly on the deities themselves may fail.” These replace the previous warning: “Consulting the gods too frequently in this manner is known to result in them tasking the participants with a punishment or penance quest.”
Fused Rituals 106 Commune with Nature – Changed “You can’t cast this on the same target more than once” to “You can’t case this on the same target more than once an Event.”
Flot Rituals 108 Delve – Organizers foresee some issues if we don’t add some limits here, so this now reads “Once someone has been Delved, they may not be Delved again for 5 Events.” In other words, once a full Season has passed, they can be Delved again.

ANPRM - Future Changes Under Consideration

Section Page Change
Future Sections to Add to the Rulebook --- "How to use Titles", "How to Flavor your Powers"

Changelogs