Fantastical live-action roleplay, combat, and adventure in an Arabian Nights-inspired setting.
Errata
Core Book Errata
Section
Page
Errata
Security and Locks - New Section
82ish
Suggest that all rules related to Locks, Lockpicking, and Security ratings be moved to a separate section where more explanation can be had. This includes new rules that Security ratings can exceed 5 and that when there are more than 5 remaining levels of Security on a lock or turret, a character cannot pick that lock / disarm that turret.
Monster Modifiers
Page 93
Turret - An opponent portrayed by an NPC in a stationary position, most commonly sitting on a collapsable stool. Turrets are immune to damage and Status Effects, and periodically make game calls (which could be damage, status effects, or other things) delivered in a variety of ways. To remove a Turrent, PCs can either defeat all other opponents in an Encounter or "disarm" the Turret. Any character with Lockpicking may attempt to disarm the Turret. They compare the Turret's Security rating (which may exceed 5) to the number of levels of Security their Lockpicking defeats. If they completely defeat the turret's Security, they can complete a 15 second count to disable the Turret. If there are 5 or fewer remaining Security levels, the Proxy will use an appropriate "lock" mechanic, such as Uzzle or an actual combination lock, to represent the PC's ability to disarm the Turret. When they complete the challenge, the Turret is disarmed. Proxies may designate Turrets to be "Environmental". In this case the NPC playing the Turret will wear an Orange headband and not be disarmable. Finally, a Proxy may declare a Turret's lock status a "Puzzle Lock". In this case, PCs much complete some puzzle challenge to disarm the Turret - they cannot use Lockpicking. At the Proxy's discretion, Turrets may be instructed to ignore player attempting to Disable them or not.
Crafting
Page 122
Belt of Imbued power never stacks with Weapon of Quality. As a result, some Power Trees that heavily use Swing attacks may not be good choices for a Belt of Power.
Crafting
Page 125
Marque Tattoo references Maintenance for Connection Checks, which was removed.
ANPRM - Likely Changes
Section
Page
Change
Sections to Add to the Rulebook
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"How to use Titles", "How to Flavor your Powers", Airship Training rules
Clarifications
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Guild membership, Dealing with defeated NPCs, No Polytheistic Path of Faith, Social Butterfly not stacking with Rank